UltraReal Fine-Tune is a high-precision AI image generation tool designed for creators who pursue a hyper-realistic style. Through deep learning and advanced fine-tuning technology, it can generate images with high details and realistic textures, making every frame look like a reproduction of the real world.
Features
Deep style fine-tuning: users can flexibly adjust light, shadow, color, and material details to achieve a variety of creative effects.
Advanced realistic rendering: enhance image layers and spatial sense, and improve the expressiveness of the picture.
High-resolution and multi-format output: support 4K and above resolutions to meet multi-platform application requirements.
Multi-style mixing support: freely mix hyper-realistic styles with other styles to create unique visual effects.
Real-time preview and feedback: quickly view the adjustment effect and optimize the creative experience.
Features
Refined hyper-realistic style: From texture to light and shadow, every detail is highly realistic.
Powerful material expression: Metal, cloth, glass and other materials are realistic.
Custom style fine-tuning: Users can fully control the image effect and create personalized works.
Simple operation, quick start: Even beginners can quickly generate high-quality images.
V3 Update (Experimental)
This release marks a step forward, although it’s still very much a work in progress. I focused on improving several key aspects, such as nudes, feet, and lower body anatomy. While the results are better than before, they’re not yet at the level I’m aiming for. That said, this version brings noticeable quality and texture enhancements, offering more detailed and refined outputs compared to the previous versions.
Recommended Settings:
CFG Scale: 3 (instead of 2.5 used in earlier versions)
Steps: 50 (helps with stability, though some minor instability remains in hands and fingers)
CFG 0.9 vs. 1.0: Lower CFG on 0.1 or even 0.2 may sometimes improve some details (may not improve, so feel free to expriment with this too), though it might take longer to generate.
Regarding nudes: they are still not working as intended, but I’m actively working on this issue and expect to address it in the next version.
The good news is that I already have the datasets prepared for V3.5, which I aim to release much faster than the gap between V2 and V3. With more experience and feedback from this version, I’m confident the next update will deliver significant improvements.
As always, I truly appreciate your support and feedback - it’s invaluable as I continue refining this project
P.S.: I feel like the more I fine-tune Flux, the more it degrades in other areas. Also i thought about trying finetune Flex Alpha (project looks very promising)